About Me
TRAITS
GAME DEV
As an experienced game developer, I’ve spent more than a decade honing my skills and creating engaging game experiences for players around the world. From concept to release, I’ve been involved in every aspect of game development, from design and coding to testing and optimization. I’m passionate about gaming and committed to delivering experiences that keep players coming back for more.
PRODUCT MANAGER
As a seasoned product manager with a focus on games, I’m dedicated to delivering top-notch user experiences that keep players engaged and coming back for more. With a deep understanding of the gaming industry and its players, I’m able to lead cross-functional teams to develop and launch successful products that meet business goals and exceed user expectations.
DATA CHAMP
As a skilled data scientist, I’m able to extract insights from complex data sets to inform product strategy and drive business growth. With a deep understanding of data analysis and visualization, I’m able to uncover key trends and patterns that help guide decision-making and inform product development. I’m passionate about using data to drive results and deliver exceptional user experiences.
STRATEGIST
As a strategic thinker, I bring a unique perspective to product development and launch. With a track record of successful product launches, I’m able to identify market opportunities and develop innovative solutions that meet user needs and exceed business goals. I’m passionate about developing strategies that set products apart from the competition and position them for long-term success.
EXPERIENCE
resume
WORK HISTORY
2023 – 2024
Founder
Banjo Games
Founded and led Banjo Games, driving the development of multiple game prototypes while navigating the challenges of startup growth. Gained valuable experience in strategic planning, team leadership & cross-functional collaboration, entrepreneurial leadership as well as investor relations.
2022 – 2023
Sr Product Manager
Sandsoft
Developed and executed the publishing strategy for midcore hybrid-casual games in collaboration with external studios. Led and managed diverse teams under the Rapid Validation Framework, resulting in the successful launch of Pocket Necromancer.
2018 – 2022
Sr Product Manager
Zeptolab
Successfully led live operations for Cut the Rope games while spearheading a new games initiative to expand Zeptolab’s main IP, Om Nom. This resulted in the development and launch of multiple new titles, including Cut the Rope Remastered (Apple Arcade), the Om Nom Run series, Om Nom Merge, and Om Nom Idle Candy.
2017 – 2018
Product Manager
Wooga
Led LiveOps for Pearl’s Peril, reversing a declining trend and driving player growth through strategic content delivery and new monetization initiatives.
2016
Data Scientist
Social Point
Analyzed player data to optimize engagement, retention, and monetization through data-driven insights and A/B testing for the Dragon Land mobile game.
2012 -2016
Game Developer
Social Point
I developed Mobile Games and tools in Cocos2d-X (C++) and Unity (C#) engines. Released titles include Dragon City and Dragon Land.
EDUCATION
2019
Product Development
GoPractice
Product Manager Simulator in a Software Startup.
2017
Data Science
Coursera
Coursera Course: Data Science from John Hopkins University.
2012
Computer Science
Universitat Politècnica de Catalunya
I studied Computer Science at Universitat Politècnica de Catalunya.
Product Skills
Strategic Thinking
Leadership
Communication
Coding Skills
Python
C#
C++
SQL
Gaming Skills
Apex Legends
Brawl Stars
Hearthstone
TESTIMONIALS
Anna Shchur
Head of Content / Zeptolab.
I may compete with games for my husband’s attention, but I’m always impressed by his dedication and talent as a product leader.
Manu Belmonte
Customer Engineer / Google
The best Squad-Leader that we have in the team. Very good coms. A bit lightweight when it comes to drinking.
Albert Reginaldo
Cybersecurity Manager / KPMG
Average Counter Strike player. A good friend though.