Hi, I am

Carles Balsach

Game Developer & Product Strategist

About Me

Who I am

Entrepreneurial Game Manager with 12+ years of experience leading cross-functional teams from early concept to global launch. I specialize in the “0 to 1” phase — identifying market opportunities, defining game vision, and validating assumptions through rapid prototyping. I combine a deep design sensibility with a Data Science background to make evidence-based decisions in fast-paced, iterative environments.

Game Dev

Over a decade building mobile games in C++ and Unity — from core gameplay programming on Dragon City (10M+ DAU) to owning the full creative and technical vision of indie prototypes.

Product Leader

Launched titles across Zeptolab, Sandsoft, and Wooga. Specializes in the "0 to 1" phase: defining game vision, running rapid validation, and aligning cross-functional teams from concept to global release.

Data Champ

SQL and Python background applied to player behavior analysis — fixing level difficulty curves, identifying churn points, and making evidence-based decisions in fast-paced iterative environments.

Strategist

Combines a deep design sensibility with business pragmatism to balance creative risks with commercial objectives. Track record of identifying market opportunities and greenlighting concepts with real potential.

Resume

Work History

Download CV →
2025 – Present
CodeCrops ↗

Founder

Founded CodeCrops, a gamified edtech platform built in collaboration with professors from the Universitat Politècnica de Catalunya. Students learn to code by programming a robot that works a farm — a fully gamified experience designed to make computational thinking intuitive, engaging, and genuinely fun. Owns the full product vision, design, and technical execution.

2023 – 2024

Banjo Games

Founder & Game Manager

Founded a boutique game studio focused on rapid prototyping and finding "fun" fast. Owned the full vision, production, and technical execution for new concepts, iterating weekly based on user feedback and engagement metrics.

2022 – 2023

Sandsoft Games

Sr Product Manager — New Games & Publishing

Led sourcing and validation of new game opportunities, assessing early prototypes for market potential. Managed the external development and global launch of Pocket Necromancer. Ran CPI/Retention testing to greenlight or kill projects early.

2018 – 2022

Zeptolab

Sr Product Manager — Game Lead

Co-led product strategy for Om Nom Run, balancing core gameplay with monetization depth. Owned Cut the Rope Remastered (Apple Arcade), managing a 30+ person team. Transitioned titles to scalable LiveOps experiences sustaining 1M+ DAU.

2017 – 2018

Wooga – Playtika

Product Manager

Managed feature development for casual narrative games with a focus on retention mechanics and user journey mapping. Prototyped new economy systems using A/B testing to validate hypotheses before full implementation.

2016 – 2017

Social Point – Take-Two Interactive

Data Scientist

Used SQL and Python to analyze player behavior in Dragon Land, providing the design team with quantitative insights to fix level difficulty and reduce churn.

2012 – 2016

Social Point – Take-Two Interactive

Game Developer

Developed core gameplay features and tools in C++ and Unity for Dragon City (10M+ DAU) and Dragon Land. Collaborated with designers to rapidly prototype new mechanics and ensure technical feasibility aligned with creative vision.

Education

2019

GoPractice

Product Development

Product Manager Simulator in a Software Startup.

2017

Coursera

Data Science

Data Science specialization from Johns Hopkins University.

2012

Universitat Politècnica de Catalunya

Computer Science

BSc in Computer Science.

Skills

What I bring

Product Skills

Strategic Thinking Leadership Communication Live Operations Roadmapping

Coding Skills

Python C# C++ SQL Unity

Gaming Skills

CS2 Apex Legends Brawl Stars Chess

Contact

Let's Socialize

Whether you want to talk games, product, or just say hi — find me on any of these platforms.